Killing the Outsider in this scenario is the reveal not the selling point.īillie will solve the biggest mystery of all - why does Daud want to kill the Outsider (it won’t be uncharacteristic altruism or whiny blame shifting like it currently is. She confronts him, and he reveals the truth: I want you to kill the Outsider. She knows he wants someone high-up dead but doesn’t know who. She begins to wonder if he is insane or is setting her up for something in retaliation for betraying him. Every secret she uncovers reveals secrets and backstory about Daud and his motivations as well. He seems to be more of a Samuel at first but with every secret Billie uncovers, every target - she begins to suspect that there is more to this unfinished business than appears. She takes the main role naturally, as she was always meant to - not as a default for a sick old man. He has Billie do these missions because he trusts her and hands her the lead. He has simply put it all behind him - the Assassin is long-gone.
![dishonored 2 mission 7 boiler room safe dishonored 2 mission 7 boiler room safe](http://vgfaq.com/wp-content/uploads/2016/11/Dishonored-2-Mission-5-Bonecharm-8-9.jpg)
He is not old-looking or sick, nor is he incapable of these missions. So he did.ġ5 years later, he tracks down Billie Lurk and he tells her they have some unfinished business but is vague as to what it is. His final wish was to leave Dunwall, put killing behind him, and try to figure out who he really is outside of those things. Honestly, a good scenario would have been:ĭaud progresses and grows after the events of Brigmore Witches - his identity had been tied directly to the Mark and to spilling blood and in turn, being feared. I’m pretty sure that changed roughly around the time the writing team did, and The Return of Daud was subsequently pushed back and the synopsis changed.
![dishonored 2 mission 7 boiler room safe dishonored 2 mission 7 boiler room safe](http://vgfaq.com/wp-content/uploads/2016/11/Dishonored-2-Mission-2-Painting-4.jpg)
I honestly don't know why the DLC narratives and themes feel like the way they do, but comparing it to the themes of the main game often leaves you a bit confused.ĭotO original direction had it as Daud’s story. It's also because if the concrete colour palettes and environments Arkane designed that the DLCs feel a bit more grey and dystopian (KoD had a lot of this low contrast beige filter, especially in A Man of Industry, whereas DOTO is incredibly grey. The gameplay feels great in the DLC but I found KoD, BW and DOTO all as thematically and narratively very different and almost strange when compared to the main story narrative. They are somewhat parallel to the main story but do not have the same characteristics, which to me makes them feel a lot harder to understand and critique correctly. The thing is, the DLCs are never about that storyline. Even though that's exactly how Dishonored is supposed to be and how revenge/redemption is supposed to feel: decisive followed by a weirdly fulfilling sense of emptiness. I'm a big fan of how Dishonored does things even though every release there's people who complain about a "really fast prologue that just throws you into the game instantly" or "an ending that felt similarly fast and abrupt".
![dishonored 2 mission 7 boiler room safe dishonored 2 mission 7 boiler room safe](https://guides.gamepressure.com/dishonored2/gfx/word/82571422.jpg)
I mean yes, Diablo 3 is an entirely different game and it's a hard sell to compare the two, but I feel that the story experience ends up being a bit similar. A few minutes into the game you are betrayed and exiled, and after a very diverse and interesting, yet relatively compact journey, you return to that exact location where you started and promptly redeem yourself and reclaim what you lost (Save Emily and clear your name, reclaim your throne, etc.). That's sorta how Dishonored begins and ends as well.
![dishonored 2 mission 7 boiler room safe dishonored 2 mission 7 boiler room safe](https://guides.gamepressure.com/dishonored2/gfx/word/83214708.jpg)
In the end of D3 you stand in the pinnacle of heaven listening to the iconic music simultaneously feeling emptiness and completion. I always compared it to Diablo, especially 3, and how the main story is a relatively compact experience that is designed to be replayed. Actually a big fan of the emphasis on the world changing instead of the focus being individual character development (although the chaos mechanic sorta creates an illusion of it). I love the way the main Dishonored story experience is constructed in both 1 and 2.